Archived News
OpenTTD 0.5.1-RC1
In this release you can find a few new small features like an extra news group for opening and closing industries so you can disable all those industry production changes and still get notified when industries are created or shut down.
The most noticable fix for people who like to play with the AI is that AI processor consumption has been greatly reduced, although at the price of some intelligence. Furthermore some crashes and a desync have been fixed.
As the installation of the Microsft Unicode layer for Windows 95, Windows 98 and Windows ME proved to be difficult for people (yes, reading is difficult), there is now a special win9x build for those platforms. Users of Windows 2000, XP, 2003 and Vista should continue to use the win32 binary.
Take a look at the forum post for more information about this release.
OpenTTD vs Win9x - Take
The good news is that the problem has been solved, provided that you download the win9x binary. All users of more recent Windows OS's (2000, XP and Vista) should get win32 to enjoy full UNICODE support.
What is the bad news you say? None :)
OpenTTD 0.5.0 (Final) out
We have a new fast, robust and flexible pathfinder, electrified rails support, a brand new terrain generator, full UNICODE support and better multiplayer. NewGRF compatbility (modding) has been greatly enhanced with support for changing stations, adding sounds, more vehicle sets, etc.
The smaller feature- and buglist goes on and on, but we'll let the user explore this. All users of 0.4.8 are encouraged to update to this new release.
Please read the full announcement at the forums as it contains important information for Win9x/WinME and international users.
OpenTTD Release Candidate 5
Release highlights of this RC are various fixes for 'cheats' with flooding, Korean, Simplified Chinese and Traditional Chinese translations. For a full list, have a look at the tt-forums post here.